includes/clientside/static/flyin.js
author Dan Fuhry <dan@enanocms.org>
Fri, 19 Nov 2010 02:46:14 -0500
changeset 1327 e8f4dea267c8
parent 1227 bdac73ed481e
permissions -rw-r--r--
Changed var_export() calls to use "true" as second parameter. Not sure which PHP version it was added in, but I could have sworn it wasn't there last time I checked.

// Make an HTML element fly in from the top or bottom.
// Includes inertia!

// vB, don't even try. It's GPL like the rest of Enano. I know you're jealous. >:)

var fly_in_cache = new Object();
var FI_TOP = 1;
var FI_BOTTOM = 2;
var FI_IN = 1;
var FI_OUT = 2;
var FI_UP = 1;
var FI_DOWN = 2;
// increase to slow down transitions (for debug)
var FI_MULTIPLIER = 1;

/**
 * You can thank Robert Penner for the math used here. Ported from an ActionScript class.
 * License: Modified BSD license <http://www.robertpenner.com/easing_terms_of_use.html>
 */

// Effects code - don't bother changing these formulas
var Back = {
	easeOut: function(t, b, c, d, s)
	{
		if (s == undefined) s = 1.70158;
		return c * ( ( t=t/d-1 ) * t * ( ( s + 1 ) * t + s) + 1) + b;
	},
	easeIn: function (t, b, c, d, s)
	{
		if (s == undefined) s = 1.70158;
		return c * ( t/=d ) * t * ( ( s + 1 ) * t - s) + b;
	},
	easeInOut: function (t, b, c, d, s)
	{
		if (s == undefined) s = 1.70158; 
		if ((t /= d/2) < 1) 
		{
			return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
		}
		return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
	}
}

// This should be set to the class name of the effect you want.
var GlideEffect = Back;

// Placeholder functions, to make organization a little easier :-)

function fly_in_top(element, nofade, height_taken_care_of)
{
	return fly_core(element, nofade, FI_TOP, FI_IN, height_taken_care_of);
}

function fly_in_bottom(element, nofade, height_taken_care_of)
{
	return fly_core(element, nofade, FI_BOTTOM, FI_IN, height_taken_care_of);
}

function fly_out_top(element, nofade, height_taken_care_of)
{
	return fly_core(element, nofade, FI_TOP, FI_OUT, height_taken_care_of);
}

function fly_out_bottom(element, nofade, height_taken_care_of)
{
	return fly_core(element, nofade, FI_BOTTOM, FI_OUT, height_taken_care_of);
}

function fly_core(element, nofade, origin, direction, height_taken_care_of)
{
	if ( !element || typeof(element) != 'object' )
		return false;
	
	// force to array
	if ( !element.length )
		element = [ element ];
	
	// target dimensions
	var top, left;
	// initial dimensions
	var topi, lefti;
	// current dimensions
	var topc, leftc;
	// screen dimensions
	var w = getWidth();
	var h = getHeight();
	var y = parseInt ( getScrollOffset() );
	// temp vars
	var dim, off, diff, dist, ratio, opac_factor;
	// setup element
	for ( var i = 0; i < element.length; i++ )
		element[i].style.position = 'absolute';
	
	dim = [ $dynano(element[0]).Height(), $dynano(element[0]).Width() ];
	off = [ $dynano(element[0]).Top(), $dynano(element[0]).Left() ];
	
	if ( height_taken_care_of )
	{
		top = off[0];
		left = off[1];
	}
	else
	{
		top  = Math.round(( h / 2 ) - ( dim[0] / 2 )) + y; // - ( h / 4 ));
		left = Math.round(( w / 2 ) - ( dim[1] / 2 ));
	}
	
	// you can change this around to get it to fly in from corners or be on the left/right side
	lefti = left;
	
	// calculate first frame Y position
	if ( origin == FI_TOP && direction == FI_IN )
	{
		topi = 0 - dim[0] + y;
	}
	else if ( origin == FI_TOP && direction == FI_OUT )
	{
		topi = top;
		top = 0 - dim[0] + y;
	}
	else if ( origin == FI_BOTTOM && direction == FI_IN )
	{
		topi = h + y;
	}
	else if ( origin == FI_BOTTOM && direction == FI_OUT )
	{
		topi = top;
		top = h + y;
	}
	
	var abs_dir = ( ( origin == FI_TOP && direction == FI_IN ) || ( origin == FI_BOTTOM && direction == FI_OUT ) ) ? FI_DOWN : FI_UP;
	
	var diff_top = top - topi;
	var diff_left = left - lefti;
	
	var frames = 100;
	var timeout = 0;
	var timerstep = 8 * FI_MULTIPLIER;
	
	// cache element so it can be changed from within setTimeout()
	var rand_seed = Math.floor(Math.random() * 1000000);
	fly_in_cache[rand_seed] = element;
	
	for ( var i = 0; i < frames; i++ )
	{
		topc = GlideEffect.easeInOut(i, topi, diff_top, frames);
		leftc = GlideEffect.easeInOut(i, lefti, diff_left, frames);
		
		var code = 'var element = fly_in_cache[' + rand_seed + '];' + "\n";
		code +=    'for ( var i = 0; i < element.length; i++ )' + "\n";
		code +=    '{' + "\n";
		code +=    '  element[i].style.top = "' + topc + 'px";' + "\n";
		if ( !height_taken_care_of )
			code +=  '  element[i].style.left = "' + leftc + 'px";' + "\n";
		code +=    '}';
		
		setTimeout(code, timeout);
		
		timeout += timerstep;
		
		var ratio = i / frames;
		
		if ( !nofade )
		{
			// handle fade
			var opac_factor = ratio * 100;
			if ( direction == FI_OUT )
				opac_factor = 100 - opac_factor;
			
			var code = 'var element = fly_in_cache[' + rand_seed + '];' + "\n";
			code +=    'for ( var i = 0; i < element.length; i++ )' + "\n";
			code +=    '{' + "\n";
			code +=    '  domObjChangeOpac(' + opac_factor + ', element[i]);' + "\n";
			code +=    '}';
			
			setTimeout(code, timeout);
		}
		
	}
	
	// old framestepper code removed from here in Loch Ness
	
	timeout += timerstep;
	return timeout;
}

function abs(i)
{
	if ( isNaN(i) )
		return i;
	return ( i < 0 ) ? ( 0 - i ) : i;
}